I have drawn and set icons for some of my gameobjects that only have logic scripts in them (no renderers), so it’s easy to locate them in the scene. However, when I click and select these gameobjects in the scene, the icon is no longer drawn until I deselect the gameobject. This seems to be the default behaviour, and I guess it’s because it should not clutter the scene. In my case it just gets confusing though. Is there something I can add to the OnDrawGizomsSelected() function or some flag or something, so the icon is drawn even when the gameobject is selected?
Btw, tried a google search but most answers I find relate to other “almost similar” issues.