Hi there,
I’ve made my own custom material inspector one of my shaders.
I have an Emission Color parameter and I want the material editor to show it as an HDR color. But I don’t know how to show it as one.
My function in code looks like this…
and it looks like this in the inspector.
How do I make Emission Color act like this…
I can see that it can sort of be done by using…
_materialEditor.TexturePropertyWithHDRColor()
But…I don’t want a texture input! So this doesn’t work.
Thanks,
- Rich