Show image depending on RaycastHit.

Hey! I'm trying to get a path depending on wich object that is selected (Using raycast). Here's the code that I got so far, maybe it'll explain what I'm trying to do.

var customSkinTwo : GUISkin;
var istrue = false;
var vag : System.IO.Path;
var objektnamn : String;

static var Player1 : String; //Gets filepath+filename from another script.

var theFullPath : String;
var thePath : String;

public var www : WWW;
function SetImg()
{
    yield;
    var vag = theFullPath;
    var www = new WWW (vag);
    yield www;
    istrue = true;
    icon = www.texture;
}

function Update ()
{
   if ( Input.GetMouseButtonDown(1) )
   {
      var hit : RaycastHit;
      var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
      if (Physics.Raycast (ray, hit, 1000.0))
      {
        objektnamn = hit.collider.gameObject.name;
      }
   }

   thePath = this.gameObject.name;
   theFullPath = "file:///"+thePath;

   if (objektnamn == this.gameObject.name)
   {
     SetImg();
   }

}

function OnGUI () { 

    if (istrue) {
         GUI.skin = customSkinTwo;
         GUI.Box (Rect (10,225, 100, 50), icon);
         }
}

So, the problem is that theFullPath becomes "file:///Player1" obviously. I want to make it "file:///the_path_that_Player1_var_contains", how to? (Assume that "Player1" is selected using the raycast.)

New code:

function Update ()
{
   if ( Input.GetMouseButtonDown(1) )
   {
      var hit : RaycastHit;
      var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
      if (Physics.Raycast (ray, hit, 1000.0))
      {
        //Debug.Log(hit.collider.gameObject.name);
        objektnamn = hit.collider.gameObject.name;
      }
   }

    obj = GameObject.Find(objektnamn);
    Debug.Log("file:///" + eval( obj.name )); //<--- Line 41.
    theFullPath = "file:///" + eval(obj.name);

if (objektnamn == this.gameObject.name)
{
     SetImg();
}
}

Error for new code:

CompilationErrorsException: script(1,9): BCE0005: Boo.Lang.Compiler.CompilerError: Unknown identifier: 'lvl2'.

UnityScript.Scripting.Evaluator.DoCompile ()
UnityScript.Scripting.Evaluator.CompileScript ()
UnityScript.Scripting.Evaluator.Run ()
UnityScript.Scripting.Evaluator.Eval (UnityScript.Scripting.EvaluationContext context, System.String code)
PictureShow.Update () (at Assets/Scripts/PictureShow.js:41)

If your object names and path names are Strings you could use standard String operators(?).

As far as I understand this should work:

static var Player1 : String = "some_path";

function Update () {
    var obj : GameObject = GameObject.Find("Player1");
    Debug.Log("file:///" + eval( obj.name ));
}