Show 'Scene Gizmo' in Game unity

I would like to know how to show the “scene gizmo” in the game,
how to control the view in the game as is done at the scene of unity. :wink:
or else something to show different views of the scene (top view, back, front, button, right and left) through a GUI menu.
Any suggestions or help is much appreciated:razz:
thanks in advance
don_vladimiro on iMac G4 :smiley:

Well, you could have a GUI texture of each of the items that have “gizmos” and just place it at the position of the object. But… I myself have no clue how to do this, but I’ve seen other people do it.

Check this out: http://answers.unity3d.com/questions/57546/3d-object-position-on-gui-screen.html

Thanks for your help, but I tell you that alternative and implement and did not give the expected results :smile:

Ideally, the “Scene Gizmo” (image attached) is in the game represented as a cube or GUI buttons, designed for viewing from different perspectives on the game.
don_vladimiro on iMac G4

just make a 3d mesh of it, cube, and 6 cones, child it to your camera and script a ray so when you click on X Y or Z cones (+/-) it moves camera view to desired position. although i dont know if theres a way to have no perspective like when you view side in editor.

Use a second camera thats orthographic not perspective and that has that limited screen rect with according cam depth and especially make it not clear background just draw on top

that should do the trick :slight_smile:

thank you very much for the invaluable contribution, thanks to heart :slight_smile:
I have finished the 1st part of forming the view and the cube with the cones for the action
I want the cube with the cones were moving with the movement of the camera as to the orientation in space.
thanks in advance
don_vladimiro on iMac G4