Show Screenshot in display.

Hi world,
am currently working an augmented reality project which have to take a screenshot and upload facility. I have done a screenshot script and save into custom path that’s all working perfectly(but can’t see into gallery another issue). Now when i took a screenshot its saved but i want to display suddenly onto my screen. This is my code for taking screenshot and save into the folder.

using UnityEngine;
using System.Collections;

public class Capture : MonoBehaviour 
{
	// Store more screenshots...
	private int Screen_Shot_Count = 0;
	// Screenshot taking by touch the button.
	public GUITexture Capture_Model;
	// Check the Shot Taken/Not.
	private bool Shot_Taken = false;
	// Name of the File.
	private string Screen_Shot_File_Name;

	void Update()
	{
		if (Input.touches.Length > 0)       
		// Finger hit the button position.
		if(Capture_Model.HitTest (Input.GetTouch(0).position))
		{
			if (Input.GetTouch(0).phase == TouchPhase.Began)
			{
				// Increament the screenshot count.
				Screen_Shot_Count++;
				// Save the screenshot name as Screenshot_1.png, Screenshot_2.png, with date format...
				Screen_Shot_File_Name = "Screenshot__" + Screen_Shot_Count + System.DateTime.Now.ToString("__yyyy-MM-dd") + ".png";
				Application.CaptureScreenshot(Screen_Shot_File_Name);
				Shot_Taken = true;
			}
		}
		if(Shot_Taken == true)
		{
			string Origin_Path = System.IO.Path.Combine(Application.persistentDataPath, Screen_Shot_File_Name);
			// This is the path of my folder.
			string Path = "/mnt/sdcard/DCIM/Inde/" + Screen_Shot_File_Name;
			if(System.IO.File.Exists(Origin_Path))
			{
				System.IO.File.Move(Origin_Path, Path);
				Shot_Taken = false;
			}
		}
	}
}

Now i want to solve this two problems.

1.) Display the screenshot once it taken.
2.) I can view the screenshot from gallery folder.

have a look at WWW.LoadImageIntoTexture docs

Finally found another way.

using UnityEngine;
using System.Collections;

public class Capture : MonoBehaviour 
{
	// Store more screenshots...
	private int Screen_Shot_Count = 0;
	// Screenshot taking by touch the button.
	public GUITexture Capture_Model;
	public GUITexture Show_Screen;
	public GUITexture Close_Screen;
	// Check the Shot Taken/Not.
	private bool Shot_Taken = false;
	// Name of the File.
	private string Screen_Shot_File_Name, Path_Name;
	private string File_Path, Origin_Path;
	private byte[] Bytes_File;
	private Texture2D Screenshot;

	void Update()
	{
		if (Input.touches.Length > 0)       
		// Finger hit the button position.
		if(Capture_Model.HitTest (Input.GetTouch(0).position))
		{
			if (Input.GetTouch(0).phase == TouchPhase.Began)
			{
				// Increament the screenshot count.
				Screen_Shot_Count++;
				// Save the screenshot name as Screenshot_1.png, Screenshot_2.png, with date format...
				Screen_Shot_File_Name = "Screenshot__" + Screen_Shot_Count + System.DateTime.Now.ToString("__yyyy-MM-dd") + ".png";
				Application.CaptureScreenshot(Screen_Shot_File_Name);
			}
		}

		if(Close_Screen.HitTest (Input.GetTouch(0).position))
		{
			if (Input.GetTouch(0).phase == TouchPhase.Began)
			{
				Screenshot = null;
				Shot_Taken = true;
			}
		}

		if(Shot_Taken == true)
		{
			Origin_Path = System.IO.Path.Combine(Application.persistentDataPath, Screen_Shot_File_Name);
			// This is the path of my folder.
			File_Path = "/mnt/sdcard/DCIM/Inde/" + Screen_Shot_File_Name;
			if(System.IO.File.Exists(Origin_Path))
			{
				System.IO.File.Move(Origin_Path, File_Path);
				Shot_Taken = false;
			}
		}
	}
	void OnGUI()
	{
		if (Input.touches.Length > 0)       
		// Finger hit the button position.
		if(Show_Screen.HitTest (Input.GetTouch(0).position))
		{
			if (Input.GetTouch(0).phase == TouchPhase.Began)
			{
				Path_Name = System.IO.Path.Combine(Application.persistentDataPath, Screen_Shot_File_Name);
				Bytes_File = System.IO.File.ReadAllBytes(Path_Name);
				Screenshot = new Texture2D(0, 0, TextureFormat.ATF_RGB_DXT1, false);
				Screenshot.LoadImage(Bytes_File);
			}
		}
		
		if(Screenshot != null)
		{
			GUI.DrawTexture(new Rect(Screen.width/2 - 200, Screen.height/2 - 150, 400, 300), Screenshot);
		}
	}
}