Hi I was wondering whether there’s a simple way of doing it with unity 3d pro.
What I want to achieve is that some surface or plane will show what a certain camera sees in real time.
Thanks!
RenderTexture is the key, look it up on Unity scripting reference. The base idea is that you choose a camera that will not render on the screen but rather in a texture, and you have access to that texture, which you can place in a Diffuse material on an in-game plane.