I’m still working on my first game. I’ve tried a few different engines before settling on Unity. First, I used Construct 2, then got into 3d modeling, so I switched to Unity, then tried out Unreal for a few months before coming back to Unity. Now that I’ve gotten used to Unity, I’m probably going to stick with it. I’ve also been learning programming for the last year or so (I was an art major). I’ve played with a few smaller projects, but this game is the one I’ve worked on the most (and the only serious effort so far).
Anyway, here is a video of my game. It started out as a indoor-dungeon RPG, but then I wanted more open gameplay, so I made it more of an RTS. Then, I ended up making it into more of a historical rather than fantasy type setting. It will be more of a smaller-scale RTS, so kind of like a RPG/RTS/Survival hybrid. So, less focus on building tons of units, and more focus on keeping them alive.
Now, the game is not really ready to show off. I’ve only shown it to a few people on a couple forums I’ve frequented. I have a lot of work to do. I need to redo the HUD, work on A.I., do the music, menus, and so on. It probably has another year to of development.
I’m trying to learn as much as I can while building it, so I haven’t been in a huge hurry to get it done. I’ve been focusing on learning c# programming lately since I feel like my art skills are already good enough for now.
Here is a video. This one shows off the weather effects, snow footprints, and other stuff. Feel free to check out my older videos for other updates such as animations or object interaction.
Again, if you’d like to see the progression of the game, check out my older videos. I’ll be putting out a new video in a few days talking about group formations since I’m shifting the game to be a party-based game of maybe 6 people.