Showing a different place outside a window?

Hi, guys. I don’t even know how to google this.

We’re developing a game that requires a room to have three windows and show a different environment on each of them.

For example, one window should show a beach, another one a forest and the other one a city.

I thought about Render Textures with a camera, but that wouldn’t work (at least the way I know how to use them).

How can I do this?

Thanks!

I would think render textures would do the job just fine.

You would have your environments set up somewhere in your scene each with a camera and an location that you consider the “window location” for that environment, then to really sell the effect, the camera in each environment would be offset and rotate based on the players (or rather the camera that acts as the players eyes) offset and rotation from the matching window in the room.

Hope that makes sense, never done this myself, but that’s the first thing I’d try as an approach.