Here’s what a game scene looks like (and this is how it should be)
The VR (Oculust Rift S) works fine when I enter the Play Mode, it can interact, move and follow my head gesture. BUT, WHEN I RENDER THE GAME, IT ALWAYS SHOWING A “BLANK” SCREEN,
it doesn’t show any movement even when I shake or move the VR headset.
Trust me i’ve try many methods (changing render settings, project setting, etc) but I assume it is stuck at one point in a scene but i had no clue where it was.
I AM FRUSTRATED AND I HAVE BEEN TRYING TO SOLVE THIS PROBLEM FOR ABOUT A YEAR.
PLZ HELP. I JUST WANT TO RENDER MY GAME. THIS IS FOR MY THESIS FINAL PROJECT
if player location correct? (some urp plugins have that fade effect, when player is inside objects)
which unity version and XR plugin you are using, unity xr?
does multipass vs singlepass rendering have any difference?
try disable post processing if any?
One of 2 things will be happening here:
1 - VR-Camera is failing to Initialize, your InGame-Camera is never being created/controlled, and thus it’s defaulting to another camera.
2 - VR-Camera is working fine, but somehow the other camera is rendering on top.
An easy way to check which of the 2 it is, would be to Log the pos & rot of your VR-Camera. If that’s changing when you move the headset, then #2 is most likely the issue here.
additional information:
My audio is not playing when I play the Game, but it is playing when I interact with the object in it.
It is works fine in Play/Editor mode.
So you’re getting ‘some’ audio-output, but not all of it?
Sounds like you need to start doing a whole lot of debugging…
Volume would be a first step. Mixers too, if you’re using those.