Hi guys,
I’m new to Unity, now Im plan to build a space game where my spaceship will always driving forward and shooting incoming asteroids.
example game: http://www.matteley.co.uk/labs/unity3d-spacerunner/
The problem now is I need to display GUIText AND crosshair on infront of incoming asteroids that will move along (x,y,NOT Z) with them? I know that this can be done by using WorldToViewportPoint.
Should I separate the labels from asteroid gameobjects or combine both of them? How can it be done?
thanks.