I’m making a 2D game, and am used to working with pixels to set size and position of sprites. What units are used in the Transform component in the inspector? Is it possible to get it to show pixels for position instead?
I’m using the tk2dSprite plugin. However, it’s not the sprites themselves that I’m questioning - it’s the Transform component in the inspector, that shows for all game objects, regardless of type. What I want is for the position part of that to show in pixels (or at least to know what kind of unit it does use).