Showing what the Camera sees on a plane

I have a rear view mirror in my car. What I did to do this is create a Camera and Make it face backwards. Then I am using camera view port rect to “place” the view on my mirror model. However with different resolutions this won’t be shown in the right way. Also if I managed to get this right by calculating where it should be positioned according to the resolution it would still look odd for the simple fact that it has not z-position and 3D rotation.

Is it possible to place what the camera sees on a plane ?

Thanks in advance

1 Answer

1

Yes. It’s called a “render to texture.” Instead of rendering to the screen, the camera renders to a texture, which you can then place on a plane (or apply a global blur, etc… .)

It’s also one of the few features for which you need Pro.

Hey thanks a lot for the info. Dammit I need pro :/