This is my first Unity project, in 2D. I have a background image that has size 1024x768, and scene is set to 1024x768 as well, as it’s intended for iPad. I would expect it to take fill up entire scene, but it doesn’t, unless I set camera size to 3.84. What could go wrong?
Here are the settings that may be relevant:
Camera:
- projection - orthographic
- viewport - 0,0; 1x1
- size - 1
- position - 0,0,-10
- scale - 1,1,1
Background:
- texture type - sprite
- pixels to units - 100
- size - 1024x768
- max size - 1024 everywhere