Shows error when opening prefab, then closes unity

whenever I open a prefab, I always get the error. Even when I create a new, blank prefab, I get the error

8937465--1225701--Screenshot 2023-04-09 211940.png

Log File

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-green"
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.12.0+3acf7bc
  Session Id:              412639fa1ac34ae1a14ccef1b917bd8b
  Correlation Id:          bfc25f0f5cd43d7ccc482d73f9d01dd8
  External correlation Id: 1890398750903680510
  Machine Id:              UnbpgzwZ76bgOdnh1gWNkUyhEnw=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-green" (connect: 0.00s, validation: 0.02s, handshake: 2.44s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-green-notifications"
Entitlement-based licensing initiated
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token -8UHhtjYkH...
[Licensing::Client] Successfully updated license
Built from '2021.3/staging' branch; Version is '2021.3.22f1 (b6c551784ba3) revision 11978065'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11  (10.0.22621) 64bit Core' Language: 'en' Physical Memory: 16052 MB
[Licensing::Client] Successfully resolved entitlements
[Licensing::Module] Serial number assigned to: "F4-7GJK-2SF3-FU6T-6UUB-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 49958 was selected

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.22f1\Editor\Unity.exe
-projectpath
C:\Users\green\Backrooms Remake
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-green
-hubSessionId
30af0e70-d7fd-11ed-b4ab-1de39783d2b6
-accessToken
-8UHhtjYkH-N0cGvxNEFzgiQRkztMt5CDg8eEKUwwZ4012f
Successfully changed project path to: C:\Users\green\Backrooms Remake
C:/Users/green/Backrooms Remake
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
Player connection [16264] Host "[IP] 192.168.0.183 [Port] 55496 [Flags] 2 [Guid] 341139877 [EditorId] 341139877 [Version] 1048832 [Id] WindowsEditor(7,Augustslaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...

Player connection [16264] Host "[IP] 192.168.0.183 [Port] 55496 [Flags] 2 [Guid] 341139877 [EditorId] 341139877 [Version] 1048832 [Id] WindowsEditor(7,Augustslaptop) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...

[Licensing::Client] Successfully resolved entitlements
[Package Manager] Restoring resolved packages state from cache
[Licensing::Client] Successfully resolved entitlement details
[Package Manager]
Registered 67 packages:
  Packages from [https://packages.unity.com]:
    com.unity.ai.navigation@1.0.0-exp.4 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ai.navigation@1.0.0-exp.4)
    com.unity.cinemachine@2.8.9 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.cinemachine@2.8.9)
    com.unity.collab-proxy@2.0.1 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.collab-proxy@2.0.1)
    com.unity.ide.rider@3.0.18 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ide.rider@3.0.18)
    com.unity.ide.visualstudio@2.0.17 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ide.visualstudio@2.0.17)
    com.unity.ide.vscode@1.2.5 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ide.vscode@1.2.5)
    com.unity.postprocessing@3.2.2 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.postprocessing@3.2.2)
    com.unity.test-framework@1.1.31 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.test-framework@1.1.31)
    com.unity.textmeshpro@3.0.6 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.textmeshpro@3.0.6)
    com.unity.timeline@1.6.4 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.timeline@1.6.4)
    com.unity.visualscripting@1.8.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.visualscripting@1.8.0)
    com.unity.ext.nunit@1.0.6 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    com.unity.mathematics@1.2.6 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.mathematics@1.2.6)
    com.unity.burst@1.8.2 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.burst@1.8.2)
    com.unity.editorcoroutines@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.editorcoroutines@1.0.0)
    com.unity.performance.profile-analyzer@1.2.2 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.performance.profile-analyzer@1.2.2)
    com.unity.testtools.codecoverage@1.2.2 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.testtools.codecoverage@1.2.2)
    com.unity.2d.animation@7.0.10 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.animation@7.0.10)
    com.unity.2d.pixel-perfect@5.0.3 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.3)
    com.unity.2d.psdimporter@6.0.7 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.psdimporter@6.0.7)
    com.unity.2d.spriteshape@7.0.7 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.spriteshape@7.0.7)
    com.unity.2d.tilemap.extras@2.2.5 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.tilemap.extras@2.2.5)
    com.unity.searcher@4.9.1 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.searcher@4.9.1)
    com.unity.settings-manager@1.0.3 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.settings-manager@1.0.3)
    com.unity.2d.common@6.0.6 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.common@6.0.6)
    com.unity.2d.path@5.0.2 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.path@5.0.2)
  Built-in packages:
    com.unity.feature.2d@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.feature.2d@1.0.0)
    com.unity.feature.development@1.0.1 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.feature.development@1.0.1)
    com.unity.render-pipelines.universal@12.1.10 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.render-pipelines.universal@12.1.10)
    com.unity.ugui@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.ugui@1.0.0)
    com.unity.modules.ai@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.ai@1.0.0)
    com.unity.modules.androidjni@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    com.unity.modules.animation@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.animation@1.0.0)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    com.unity.modules.audio@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.audio@1.0.0)
    com.unity.modules.cloth@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    com.unity.modules.director@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.director@1.0.0)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
    com.unity.modules.imgui@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.imgui@1.0.0)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
    com.unity.modules.physics@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.physics@1.0.0)
    com.unity.modules.physics2d@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
    com.unity.modules.screencapture@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
    com.unity.modules.terrain@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.terrain@1.0.0)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
    com.unity.modules.tilemap@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    com.unity.modules.ui@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.ui@1.0.0)
    com.unity.modules.uielements@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    com.unity.modules.umbra@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    com.unity.modules.vehicles@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    com.unity.modules.video@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.video@1.0.0)
    com.unity.modules.vr@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.vr@1.0.0)
    com.unity.modules.wind@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.wind@1.0.0)
    com.unity.modules.xr@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.xr@1.0.0)
    com.unity.modules.subsystems@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
    com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0)
    com.unity.render-pipelines.core@12.1.10 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.render-pipelines.core@12.1.10)
    com.unity.shadergraph@12.1.10 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.shadergraph@12.1.10)
    com.unity.2d.sprite@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.sprite@1.0.0)
    com.unity.2d.tilemap@1.0.0 (location: C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.2d.tilemap@1.0.0)

[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.68s seconds
Refreshing native plugins compatible for Editor in 392.76 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.01 ms.
Initialize engine version: 2021.3.22f1 (b6c551784ba3)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/green/Backrooms Remake/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) Iris(R) Xe Graphics (ID=0x46a8)
    Vendor:   Intel
    VRAM:     8026 MB
    Driver:   30.0.101.1660
[Licensing::Client] Successfully resolved entitlements
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56260
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.114413 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 4.54 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in  5.656 seconds
Domain Reload Profiling:
    ReloadAssembly (5657ms)
        BeginReloadAssembly (3883ms)
            ExecutionOrderSort (0ms)
            DisableScriptedObjects (0ms)
            BackupInstance (0ms)
            ReleaseScriptingObjects (0ms)
            CreateAndSetChildDomain (2ms)
        EndReloadAssembly (1152ms)
            LoadAssemblies (3878ms)
            RebuildTransferFunctionScriptingTraits (1ms)
            SetupTypeCache (791ms)
            ReleaseScriptCaches (0ms)
            RebuildScriptCaches (33ms)
            SetupLoadedEditorAssemblies (245ms)
                LogAssemblyErrors (0ms)
                InitializePlatformSupportModulesInManaged (12ms)
                SetLoadedEditorAssemblies (0ms)
                RefreshPlugins (5ms)
                BeforeProcessingInitializeOnLoad (2ms)
                ProcessInitializeOnLoadAttributes (158ms)
                ProcessInitializeOnLoadMethodAttributes (67ms)
                AfterProcessingInitializeOnLoad (0ms)
                EditorAssembliesLoaded (0ms)
            ExecutionOrderSort2 (0ms)
            AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
[Licensing::Client] Successfully resolved entitlements
Application.AssetDatabase Initial Refresh Start
Registering precompiled user dll's ...
Registered in 1.399974 seconds.
Starting: C:\Program Files\Unity\Hub\Editor\2021.3.22f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies
WorkingDir: C:/Users/green/Backrooms Remake
ExitCode: 0 Duration: 0s299ms
*** Tundra build success (0.25 seconds), 0 items updated, 799 evaluated
AssetDatabase: script compilation time: 0.925436s
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\green\Backrooms Remake\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 143.04 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 14.163 seconds
Domain Reload Profiling:
    ReloadAssembly (14164ms)
        BeginReloadAssembly (120ms)
            ExecutionOrderSort (0ms)
            DisableScriptedObjects (5ms)
            BackupInstance (0ms)
            ReleaseScriptingObjects (0ms)
            CreateAndSetChildDomain (21ms)
        EndReloadAssembly (13963ms)
            LoadAssemblies (9232ms)
            RebuildTransferFunctionScriptingTraits (0ms)
            SetupTypeCache (1086ms)
            ReleaseScriptCaches (1ms)
            RebuildScriptCaches (82ms)
            SetupLoadedEditorAssemblies (3471ms)
                LogAssemblyErrors (0ms)
                InitializePlatformSupportModulesInManaged (5ms)
                SetLoadedEditorAssemblies (0ms)
                RefreshPlugins (143ms)
                BeforeProcessingInitializeOnLoad (122ms)
                ProcessInitializeOnLoadAttributes (3017ms)
                ProcessInitializeOnLoadMethodAttributes (176ms)
                AfterProcessingInitializeOnLoad (6ms)
                EditorAssembliesLoaded (0ms)
            ExecutionOrderSort2 (0ms)
            AwakeInstancesAfterBackupRestoration (7ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.013992 seconds.
Asset Pipeline Refresh: Total: 56.060 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
    Summary:
        Imports: total=250 (actual=0, local cache=250, cache server=0)
        Asset DB Process Time: managed=0 ms, native=3406 ms
        Asset DB Callback time: managed=236 ms, native=1 ms
        Scripting: domain reloads=1, domain reload time=14343 ms, compile time=929 ms, other=37143 ms
        Project Asset Count: scripts=6794, non-scripts=2351
        Asset File Changes: new=0, changed=0, moved=0, deleted=0
        Scan Filter Count: 1
    InvokeBeforeRefreshCallbacks: 0.722ms
    ApplyChangesToAssetFolders: 0.125ms
    Scan: 1479.171ms
    OnSourceAssetsModified: 0.001ms
    InitializeImportedAssetsSnapshot: 30.562ms
    GetAllGuidsForCategorization: 1.436ms
    CategorizeAssets: 405.456ms
    ImportOutOfDateAssets: 52461.884ms (51528.652ms without children)
        CompileScripts: 928.655ms
        ReloadImportedAssets: 0.022ms
        EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.196ms
        InitializingProgressBar: 0.035ms
        PostProcessAllAssetNotificationsAddChangedAssets: 1.230ms
        OnDemandSchedulerStart: 1.094ms
    ReloadSourceAssets: 1.375ms
    UnloadImportedAssets: 38.181ms
    PostProcessAllAssets: 236.636ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    UnloadStreamsBegin: 2.170ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 3.210ms
    GetLoadedSourceAssetsSnapshot: 1.522ms
    PersistCurrentRevisions: 0.592ms
    UnloadStreamsEnd: 0.047ms
    GenerateScriptTypeHashes: 4.828ms
    Untracked: 1633.428ms
Application.AssetDatabase Initial Refresh End
Launched and connected shader compiler UnityShaderCompiler.exe after 0.14 seconds
Scanning for USB devices : 0.899ms
Initializing Unity extensions:
[Licensing::Client] Successfully resolved entitlements
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-Backrooms Remake
Unloading 331 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/Scenes/Level 0 tutorial level.unity'
    Deserialize:            646.123 ms
    Integration:            906.794 ms
    Integration of assets:  4.464 ms
    Thread Wait Time:       -0.174 ms
    Total Operation Time:   1557.208 ms
Unloading 310 unused Assets / (1.1 MB). Loaded Objects now: 6905.
Memory consumption went from 180.2 MB to 179.0 MB.
Total: 6.820700 ms (FindLiveObjects: 0.635000 ms CreateObjectMapping: 0.433900 ms MarkObjects: 5.048900 ms  DeleteObjects: 0.701200 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
<RI> Initialized touch support.<RI> Initialized touch support.<RI> Initialized touch support.<RI> Initialized touch support.<RI> Initialized touch support.<RI> Initialized touch support.Refreshing native plugins compatible for Editor in 16.24 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1681170876 current 1681171887
[Licensing::Client] Successfully resolved entitlements
<RI> Initializing input.<RI> Input initialized.[Project] Loading completed in 78.126 seconds
    Project init time:                 0.000 seconds
        Template init time:         0.000 seconds
        Package Manager init time:         0.000 seconds
        Asset Database init time:         0.000 seconds
        Global illumination init time:     0.000 seconds
        Assemblies load time:             0.000 seconds
        Unity extensions init time:     0.001 seconds
        Asset Database refresh time:     0.000 seconds
    Scene opening time:             0.000 seconds
Scanning for USB devices : 1.355ms
EditorUpdateCheck: Response {"updateinterval":3600} updateurl =  interval = 3600
[Licensing::Client] Successfully resolved entitlement details
Scanning for USB devices : 1.329ms
Created GICache directory at C:/Users/green/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.089s, timestamps: [79.893 - 79.982]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
Setting up 6 worker threads for Enlighten.
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "-8UHhtjY"... (expires: 2024-04-11 00:11:30 GMT)
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated access token: "-8UHhtjY"... (expires: 2024-04-11 00:11:31 GMT)
TrimDiskCacheJob: Current cache size 98mb
Scanning for USB devices : 0.856ms
Registering precompiled user dll's ...
Registered in 0.007404 seconds.
Asset Pipeline Refresh: Total: 0.060 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)
Loaded scene 'Library/Unused/d57a46e0ba2ec0841bfa5057973e22d7'
    Deserialize:            1.517 ms
    Integration:            0.845 ms
    Integration of assets:  0.001 ms
    Thread Wait Time:       0.018 ms
    Total Operation Time:   2.381 ms
Failed to present D3D11 swapchain due to device reset/removed.This error can happen if you draw or dispatch very expensive workloads to the GPU, which can cause Windows to detect a GPU Timeout and reset the device. (see https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery).If you believe this error is due to built-in Unity functionality, please submit a bug.This is an unrecoverable error and the editor will shut down.

i got it fixed, i just added a command line argument and typed in “-force-d3d12”.

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