I’m having a problem. In my game, there is a fence with a looping animation. it’s a driving game and I decided to make everything move except for the main car. Now to the problem. Whenever I start playing, the fence immediately jumps back to it’s original size and location, and stays there. Am I missing something? I exported from maya 2011 as an FBX. Thanks.
You need to delete translation from all your bones except the root
It’s not skeletal animation. It’s a fence that moves (translates) until it can be looped. When it shrinks, it animates, but the small version does.
bump