__Shuff-a-ball __is written in UNITY.
It is a Pinball style game with a difference, there are no flippers, it is the table itself that shoves the ball.
Drag the table in any direction, once released it will fly back to the starting position, hitting the ball.
It is all about timing and geometry to aim the ball.
Collect all of the Blue coins to clear the level, each blue coins gives 100 points but more importantly an extra 10 seconds to clear the level. Gold coins 10 pts and an extra 2 seconds.
For the animations (coins and effects), I used Spriter by BrashMonkey.
I used Inkscape for all the graphics.
The sound effects where recorded on my bass.

