Hello, I tried posting this on the Unity forums but thought this might be the better place to ask.
I’m manually adding particles to a Shuriken emitter in a similar way to the tutorial here: http://catlikecoding.com/unity/tutorials/graphs/
This works fine with normal billboard particles, but I when I try to switch to mesh particles I get the following error:
!CompareApproximately (SqrMagnitude (axis), 1.0F)
Any ideas why this might be? I need to use meshes as I’m using Shuriken to render clouds, and billboards don’t really look great once you get close to them. It’s possible I’ll have to fall back to the legacy particle system, though that doesn’t render mesh particles by default, as far as I know.
I’ve uploaded a sample project that illustrates the problem here:
Sample Project (Dropbox)
Once you hit play, you should get the error message (quite a lot will come through, I think it’s per particle, per frame). If you switch the particle renderer to one of the billboard types it’s fine though.