Hi, after looking around on the net i found this code :
function LateUpdate () {
if (!particleSystem.IsAlive()){
Destroy (this.gameObject);
}
}
to destroy particle systems instantiated ingame, the majority of the time the code does as it should, but every odd runtime, (even if i haven’t changed the scene in any way), it will still show the 6 white circles when the particle system ends, is there a more solid code?