shuriken beats VFX on mobile... ?

10k particles
1 turbulence each
5 unit size particles
using an equivalent shader in particle system to replicate vfxgraph
on mobile: vfx = 40fps, particle system 60fps
:eyes:
that’s not possible so i attached the prefabs

6335016–703227–vfx vs shuriken.unitypackage (36.3 KB)

that’s in builtin renderer
in urp it’s better, but spiking a lot

urp jobs off


builtin jobs off

so it looks like vfx works ok with jobs off in builtin