I’m doing the usual bullet trail on a mobile device. This is a simple task using the Trail Renderer, but I decided to give it a shot using the newer shuriken particle system.
First, is there any advantage over the old trail renderer? I’m guessing yes since it’s a new system it must be improved, specially on mobile.
Secondly, how can I achieve such a simple effect as a trail on my bullet using shuriken? I attach a screenshot of a simple bullet trail, I have no idea how to achieve the same on shuriken no matter how I set it up.
Did you get this figured out? In my experience, as Hippocoder said, the trail renderer only works when it’s attached to an object being moved around in the scene.
Is your bullet a particle or a gameObject? If it’s an object, the trail should work. If it’s just a mesh particle, you can give it a Birth sub-emitter that’s dropping particles in worldspace, with distance instead of time as the emission rate.