Shuriken Gizmo icon keeps disappearing

I am doing the following tutorial:

After I drag and drop the two particle systems into the Player game object, I see the little white shuriken gizmo icon. If I click on the gizmos drop down menu, I can increase and decrease the size of the shuriken gizmo. I can also turn the white icon on and off by checking and unchecking the particle icon.

I can select “engines_player” and “part_jet_flare” under it and the white shuriken gizmo icon stays. But as soon as I select “part_jet_core” the shuriken gizmo disappears and there’s no way for me to make it appear again. Decreasing and increasing the size of the gizmo does nothing, and even checking and unchecking the particle icon in the gizmo drop down menu does nothing.

Has anyone else experienced what I described when doing the Space Shooter tutorial or their own projects? Is this normal? How do I bring the white shuriken back?

I appreciate the help!

Edit: I am doing my development on Windows Vista x64 E8800 @ 3.16 Ghz with a Geforce GTX 280 and 4 gigs of ram. For unity the hardware is more than capable, aside from direct X 11 hardware effects.

I am experiencing this as well right now. I have a scene with lots of particles systems, and suddenly they have begun behaving as you describe: As soon as I select a system by clicking the icon, the icon disappears. And the only way to get it back is to reload scene, or play-stop the game.
I could swear this behavior has just started showing its ugly face, but I’m actually not sure…

EDIT: If I click “stop” in the simulation window, it will appear again. So it seems to be the actual editor particle simulation that overrides the icon rendering. Which is ok and good behavior, as I don’t want it to show in the middle of my particles. The bug is when the system is deselected, the icon doesn’t come back.

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I pretty much just decided to live with it since no one was able to find a solution. I’m on a new VR capable PC now with a Vive headset and using Unity 5.5.f03 for a VR project and I will soon see if I have similar behaviour.