Shuriken Gizmo size bug

The gizmo for the Shuriken Box Emitter does not accurately reflect the size of where the particles come from. If you scale up the object itself, the emitter gizmo gets larger, where they come from stays the size in the Emitter size box.

I was using this in B6 and for different size windows breaking (and it worked great), but now I would have to go back and enter the size of every window into the emitter size which I’d really rather not do haha. Please either make it so the emitter can be scaled with the object scale or that the emitter size can be scaled with code. Is there no way to access each module from code? Thanks!

The scale feature was removed because it was causing some unexpected problems. We plan to put it back in the future.