Shuriken Particle Pivot

Anyone found a way to move the pivot of each particle to it’s base? Is this even possible yet in Shuriken?
I have a splash particle emitting as a Birth sub emitter so I can’t just raise the system up but i need each splash to happen where each Ripple happens but not where each rain particle hits.

Thanks for the help peeps.

I am looking for the same solution… as a work around you could double the height of your texture map and put your anim half way up the page. It isn’t ideal but it should work.

will this work?

you can also change the pivot in the render options of the shuriken particles.