I have the same problem. I want the particle system to look the same when playing the game in slow motion, but it doesn’t show up correctly when using the “limit velocity over lifetime” module. This is unexpected behavior since as far as I know all the other modules work correctly with different timescales.
I have figured out what is causing this and made a workaround to achieve the same effect with respect to timescale. Basically you attach a script to the ParticleSystem and modify the particles’ velocities each frame via the ParticleSystem.GetParticles and ParticleSystem.SetParticles methods.