I’m trying to use the Shuriken Particle System as a simple cloud system for a planet, it easy enough to do.
- Take 1 Unity Sphere
- Add a Particle System
- Set Emitter to Spherical and Emit form shell
- Adjust radius to match
Play with the settings to get the cloud size and density you desire.
But try adding a directional light and spinning it to simulate a day/night cycle.
Now you should see the problem, the particles vary their ‘shadow’ independent of where they are, in effect all the clouds go light and dark in unison.
I’ve tried a few different shaders, but I think it is something to do with the normals of the particles all pointing in the same direction, compared to the direction of the sunlight, any ideas how to fix this?