Shuriken Particle - Want to stretch the texture

Hi guys!

I hope you are fine. I have a problem. I worked with other particle systems before and now I’m working with Unity’s Shuriken particle system. I getting a hang of it and I find most of the functionalities I need. but somehow I’m missing some very basic very key ones. And I just can’t understand how can this work without those features or maybe I’m the stupid and can’t find the “shuriken” way!

So, I want to manipulate and animate the ratio of the billboard. In other words, I want to be able to stretch and squash it in X, Y, Z. For example if I’ve got a dot as a texture I can stretch it to a light beam. I know about stretch billboard but that doesn’t give me the control to animate and it has to have a speed.

The other thing is to change the pivot of the billboard. This is really useful to create simple spiral motion by rotating the billboard.

These are seams very basic thing to me. Even Pyro particle editor has these… :slight_smile: if someone is familiar with it. Or if I’m missing something, then let me know. Thank you guys for your help, again.

Actually I need to do these manipulations before the texture goes into the system. If it makes sense. So I want to work with the stretched texture and use it as a billboard. So maybe better say I want to manipulate the texture not the billboard.

Hey,

I’m not sure what version you are running, but Unity 5.3 adds a Pivot Offset option to the Renderer Module, and Unity 5.4 adds the ability to set particles sizes differently for width and height. (Check out the 3D Start Size option in the Main Settings, and Separate Axes checkboxes in the two Size Modules)

Hope it helps! :slight_smile:

Unity - Manual: Renderer Module (Pivot)
Unity - Manual: Main module (3D Start size)
Unity - Manual: Size over Lifetime module (3D Size over Lifetime)
Unity - Manual: Size by Speed module (3D Size based on Speed)

1 Like