Hi all,
I’m having an issue with particles in Shuriken. It seems like particles are created at different depths, but when the allotted depth queue gets filled, it starts filling the queue again from the top, resulting in one of the particles being on top of all the others instead of overlapping in a consistent manner. I hope the linked images demonstrate the issue clearly…
Normal layering:
Every max particle emission count the depth layers get filled resulting in a particle on top, like this:
Is there any way to get Shuriken to cycle depths smoothly without this kind of artifact?
Many thanks for any help!