Is there a is there a way to make the shuriken particles follow a path of some sort ?
You can access each individual particle and change its position.
So maybe you calculate a Lerp position from Start position and a position from a pre-created Path.
m_currentParticleEffect = (ParticleSystem)GetComponent("ParticleSystem");
ParticleSystem.Particle []ParticleList = new ParticleSystem.Particle[m_currentParticleEffect.particleCount];
m_currentParticleEffect.GetParticles(ParticleList);
for(int i = 0; i < ParticleList.Length; ++i)
{
ParticleList*.position= PathVector;*
-
} *
-
m_currentParticleEffect.SetParticles(ParticleList, m_currentParticleEffect.particleCount);*