Soooo… is it really like that, that the particles only collide with predefined meshes that you have to add manually all along?
If so, that’s really, really terrible!
I made so useful and interesting particle systems with the old engine thanks to the collision function!
Oh and another thing: it seems that the particles are not random but get generated always the same.
Is there an option to change this?
I don’t want an explosion to be always the same!