OK this is strange I’m instantiating an object and particle system then attaching them together via parenting.
Now previously I had prefabs working fine with exactly the same setup (but just one instantiate call), but now the particles are not rendering?
They are being produced and if I drop the prefab of the particle system into the scene it shows particles, but some how when I do this it doesn’t work?
pseudo code...
GameObject item = Instantiate(itemPrefabs[intemIndex]);
GameObject ps = Instantiate(particlePrefab);
ps.transform.parent = item.transform;
Wierd anyone else get this problem?
Unity 3.5.6f4