Hi all,
I am using a Shuriken ParticleSystem component to spawn particles from a Mesh shape (generated at runtime). I am also generating a Texture2D at runtime to use as a clipping texture for spawning, and this is being updated every frame. Particles spawn correctly from the mesh shape, however the clipping texture seems to be ignored -
Here are the settings as they appear at runtime (some of them are assigned in code, such as the mesh and texture properties):
The runtime-generated mesh UVs look appropriate:
I think this might be a bug with the ParticleSystem, but any workarounds would be much appreciated. I’m using Unity 2020.3.21f1.