I am trying to modify individual particules so that their position, velocity or any other settings update dynamically to where I need them.
So far it seems the only thing we can do is setup the particules initially using SetParticules but the integrated system automatically overwrite any changes I have done afterward.
In short words, I am trying to use an “Elipsoid” effect using shuriken, which is possible so far using a custom mesh. Problem is, the generation of the particules is completly random and there is absolutly no way to disable it, resulting in particules overlapping or spawning in unwanted shapes.
So since Shuriken seemed to have a complete lack of flexibility, I chose to script my effect instead, and yeah… I didn’t expect the ParticuleSystem class to be so limited…
Any solutions?, I am thinking about scratching out the use of Shuriken for it and creating my own system instead, but it really does not please me since I believe using gameobjects as particules will be much more power hungry than using what the particules system uses. Maybe I could go back to the legacy systems? I thinks they were much more flexible, kinda sad to say.