Hello,
This terrible bug continues since Unity 5.5.
Any changes of particle system causes the editor to freeze for a few seconds.
1k particles ~5 seconds
5k particles ~8 seconds
10k particles ~20 seconds
20k particles ~1 minute.
Impossible to work with a particle system when any change requires waiting 100500 seconds.
Any ideas?
Looks like unity update each module per particle?
For example, I have “noise”, “shape” and “velocity” module. 20k particles * 3 active modules = 60k updates in the profiler. WTF?
the only way to speed up the particles is to turn off playback → change the parameter → turn on playback