Shutting off CombineInstance to get interaction

I’m working on an interactive book and I got a script that creates page flip (not curl), but it also convert pages into combined instance. Is removing combine instance will allow me to add interaction to the pages? Removing combine instance is as easy as commenting out lines?

 MeshFilter[] meshFilters = GetComponentsInChildren<MeshFilter>(true);
        CombineInstance[] combine = new CombineInstance[meshFilters.Length];
        int i = 0;
        List<Material> mat = new List<Material>();

        while (i < meshFilters.Length) 
        {
            combine[i].mesh = meshFilters[i].sharedMesh;
            combine[i].transform = meshFilters[i].transform.localToWorldMatrix;
            meshFilters[i].gameObject.active = false;

            mat.Add(meshFilters[i].renderer.material)

Thanks

Anybody?