Side scrolling shooter shooting the wrong way ........?

I'm making a side scrolling shooter. right now the bullet is shooting towards the screen and I want it to be shooting forward. I'll put my shooting code down below. I'm not sure what I need to put to change the direction of the bullet. Any help is welcome.

if(Input.GetMouseButtonDown(1)) {
    var bullit = Instantiate(bullitPrefab, GameObject.Find   
        ("spawnPoint").transform.position, Quaternion.identity);
    bullit.rigidbody.AddForce(transform.forward * 2000);
}

The spawnPoint is my bullet prefab if thats any help I'm really new to all this programming stuff, I'm an artist....

So don't use `transform.forward`, try using another vector like `transform.up` or `transform.right`. That, or change your rotation from `Quaternion.identity` to something else, so that the forward vector of the projectile is actually facing in the direction you want it to go.

You could have figured this out if you would have paused Unity as the projectile was in the air, and then inspected its properties (to then find out that it was facing the wrong direction).