Having never built an iOS app/game, two weeks ago I built a simple scene with moving cubes and a plane. Everything went fine, and the game installed on my iPad without issue. Last night I went to make some changes, but got a SIGABRT notice from Xcode. Tried chasing the problem down in the current project but gave up.
Then I built a completely new project that has only a camera and a plane in the scene, no scripts attached to the objects and I’m still getting the SIGABRT notice and the game never leaves the splash screen.
Unity is displaying this in the console - Assert in file:/Applications/buildAgent/work/6bc5f79e0a4296d6/Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp at line: 135
Since the successful build two weeks ago and these errors I have made no changes to Xcode or Unity, but I did recently install the Android SDK.
Here are my settings which I haven’t changed:
Xcode - 3.2.5
Unity - 3.3
SDK Version - 4.2
Target Device - iPhone + iPad
Target Platform - arrmv6 + armv7
Stripping Level - Disabled