Can Apple reject my app from appstore for SIGBUS error in XCode? App is normaly working, but when Build and run, I get the SIGBUS…this is because of my menu music I guess.
When I run the game normaly from my iPhone, everything is perfectly working.
When I run the first scene in Unity (intro scene), everything is ok too. Only null exeptions I get, when I run some later scene, because background music is starting with first scene (intro scene), so without running intro scene, no other scenes has music playing offcourse…
I’m affraid of app rejection… anyway app is working perfect when is installed in iPhone.
Yes, all SIGBUS errors and NullReference Exceptions should be fixed.
Nobody wants to buy a game that can intermittently crash out on them.