Signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x77b8de6ff0

Hi,i have released an app on the play store and i get many time the same error, many thanks for any help.
I am using unity version 2020. 3. 2f1.

java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Version '2020.3.2f1 (8fd9074bf66c)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
Build fingerprint: 'samsung/a71nsxx/a71:11/RP1A.200720.012/A715FXXU3BUB5:user/release-keys'
Revision: '6'
ABI: 'arm64'
Timestamp: 2021-05-14 00:00:01-0500
pid: 13664, tid: 13849, name: UnityMain  >>> com.os.space.force.galaxy.alien <<<
uid: 10331
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x77b8de6ff0
x0  0000007711858280  x1  00000077b8de7160  x2  000000781e427100  x3  00000077a2383d8c
x4  0000000000000000  x5  00000077a6530bf8  x6  0000000000000000  x7  00000000003922f0
x8  0000000000000002  x9  00000076800120e0  x10 00000076800120e0  x11 000000000000001f
x12 0000000080000000  x13 000000007fffffff  x14 0000000080000000  x15 00000000fffffad1
x16 00000077a4e298f8  x17 0000007ac6282d88  x18 0000000016f19d5a  x19 00000077b8de7160
x20 0000007711858280  x21 0000000000000000  x22 000000781e427100  x23 00000079e324a710
x24 00000079e324a800  x25 0000007711858280  x26 00000077b8eeb000  x27 0000000000009ed2
x28 0000007730058f48  x29 00000077b8de7390
sp  00000077b8de7000  lr  00000077a589faa0  pc  00000077a53f05b0
backtrace:
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  at 7f506cd967e70f49694
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  at libunity.0x16d5b0 (Native Method)
  at libunity.0x61ca9c (Native Method)
  at libunity.0x61c700 (Native Method)
  at libunity.0x61e6f8 (Native Method)
  at libunity.0x61eabc (Native Method)
  at libunity.0x702688 (Native Method)
  at libil2cpp.0xf92374 (Native Method)
  at libil2cpp.0xb6b79c (Native Method)
  at libil2cpp.0x1485528 (Native Method)
  at libil2cpp.0x9d9260 (Native Method)
  at libil2cpp.0x873bb0 (Native Method)
  at libunity.0x605c74 (Native Method)
  at libunity.0x6134c8 (Native Method)
  at libunity.0x61cb20 (Native Method)
  at libunity.0x61c700 (Native Method)
  at libunity.0x61e6f8 (Native Method)
  at libunity.0x61eabc (Native Method)
  at libunity.0x702688 (Native Method)
  at libil2cpp.0xf92374 (Native Method)
  at libil2cpp.0xb6b79c (Native Method)
  at libil2cpp.0x1485528 (Native Method)
  at libil2cpp.0x9d9260 (Native Method)
  at libil2cpp.0x873bb0 (Native Method)
  at libunity.0x605c74 (Native Method)
  at libunity.0x6134c8 (Native Method)
  at libunity.0x61cb20 (Native Method)
  at libunity.0x61c700 (Native Method)
  at libunity.0x61e6f8 (Native Method)
  at libunity.0x61eabc (Native Method)
  at libunity.0x702688 (Native Method)
  at libil2cpp.0xf92374 (Native Method)
  at libil2cpp.0xb6b79c (Native Method)

follow this guide, I converted the memory addresses into function names and create a call stack. and here the result

_ZNSt6__ndk16vectorI8MonoPPtr13stl_allocatorIS1_L18MemLabelIdentifier1ELi16EEEC2INS_11__wrap_iterIPS1_EEEET_SA_RKS4_PNS_9enable_ifIXaasr21__is_forward_iteratorISA_EE5valuesr16is_constructibleIS1_NS_15iterator_traitsISA_E9referenceEEE5valueEvE4typeE
??:?
GfxDevice::CreateStencilTexture(TextureID, ObjectHandle<RenderSurface_Tag, RenderSurfaceBase*>&, GraphicsFormat)
GfxDevice::CreateRenderColorSurface(TextureID, int, int, int, int, int, TextureDimension, GraphicsFormat, SurfaceCreateFlags)
std::__ndk1::vector<GfxDevice::SubPassActions, std::__ndk1::allocator<GfxDevice::SubPassActions> >::__append(unsigned long)
BuiltinShaderParamValues::BuiltinShaderParamValues()
void ColorBySpeedModule::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&)
??
??:0
FMOD::ReverbI::getChanProperties(int, int, FMOD_REVERB_CHANNELPROPERTIES*, FMOD::smile:SPConnectionI**)
Curl_http
void BuildSettings::Transfer<SafeBinaryRead>(SafeBinaryRead&)
::CopyFromRawDataNonThreaded const&) const
GfxDevice::smile:estroyRenderSurface(ObjectHandle<RenderSurface_Tag, RenderSurfaceBase*>&)
GfxDevice::CreateRenderColorSurface(TextureID, int, int, int, int, int, TextureDimension, GraphicsFormat, SurfaceCreateFlags)
std::__ndk1::vector<GfxDevice::SubPassActions, std::__ndk1::allocator<GfxDevice::SubPassActions> >::__append(unsigned long)
BuiltinShaderParamValues::BuiltinShaderParamValues()
void ColorBySpeedModule::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&)
TMP_SpriteAnimator_DoSpriteAnimation_mC43E6357683A0921821CD41EA808A82F1434ED73
D:\Working\Galaxiga 2021\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/Unity.TextMeshPro2.cpp:21201
Array_InternalArray__ICollection_Contains_TisRandomSelection_t206561089550506ED84F4AA55B975E59608F34D2_mDC769D676824FC1C370072B793801FC0E2147D7A_gshared
D:\Working\Galaxiga 2021\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/GenericMethods3.cpp:62631
Mesh_GetArrayFromChannelImpl_m71BD9D5D72762ED7399D5662FE5DA4294102A6DA
D:\Working\Galaxiga 2021\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/UnityEngine.CoreModule1.cpp:15726
RuntimeInvoker_TrueVoid_t700C6383A2A510C2CF4DD86DABD5CA9FF70ADAC5_RuntimeObject_NetworkBroadcastResult_tA8C2D016C43DA74737F7FF891F288C4CDB774683(void (*)(), MethodInfo const*, void*, void**)
D:\Working\Galaxiga 2021\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/Il2CppInvokerTable.cpp:80506
UnityEngine_SharedInternalsModule_CustomAttributesCacheGenerator(CustomAttributesCache*)
D:\Working\Galaxiga 2021\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/UnityEngine.SharedInternalsModule_Attr.cpp:831
void InstancingProps::FillInstanceBufferDispatchConstants<Instancing::RenderLoopArgs>(void**, unsigned int, unsigned int, ShaderPropertySheet const&, Instancing::RenderLoopArgs const&) const
void InstancingProps::FillInstanceBufferDispatchConstants<Instancing::CopyFromRawDataNonThreaded>(void**, unsigned int, unsigned int, ShaderPropertySheet const&, Instancing::CopyFromRawDataNonThreaded const&) const
GfxDevice::smile:estroyRenderSurface(ObjectHandle<RenderSurface_Tag, RenderSurfaceBase*>&)
GfxDevice::CreateRenderColorSurface(TextureID, int, int, int, int, int, TextureDimension, GraphicsFormat, SurfaceCreateFlags)
std::__ndk1::vector<GfxDevice::SubPassActions, std::__ndk1::allocator<GfxDevice::SubPassActions> >::__append(unsigned long)
BuiltinShaderParamValues::BuiltinShaderParamValues()
void ColorBySpeedModule::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&)
TMP_SpriteAnimator_DoSpriteAnimation_mC43E6357683A0921821CD41EA808A82F1434ED73
D:\Working\Galaxiga 2021\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/Unity.TextMeshPro2.cpp:21201
Array_InternalArray__ICollection_Contains_TisRandomSelection_t206561089550506ED84F4AA55B975E59608F34D2_mDC769D676824FC1C370072B793801FC0E2147D7A_gshared
D:\Working\Galaxiga 2021\Library\Il2cppBuildCache\Android\armeabi-v7a\il2cppOutput/GenericMethods3.cpp:62631