I upgraded Unity3d to 5.4.0f3 then suddenly received many SIGSEGV crash logs on Android that I didn’t see on Unity3d 5.3.4f1. No code changes just unity3d code changes.
Does anyone what the issue is and how to solve it?
Thanks in advance
Here is crash log from Fabric:
Fatal Exception: java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 5.4.0f3
Device model : samsung SM-A510F
Device fingerprint: samsung/a5xeltexx/a5xelte:5.1.1/LMY47X/A510FXXS2APD1:user/release-keys
Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
Build fingerprint: ‘samsung/a5xeltexx/a5xelte:5.1.1/LMY47X/A510FXXS2APD1:user/release-keys’
Revision: ‘9’
pid: 2978, tid: 3016, name: UnityMain >>> [buildle_id_here] <<<
r0 df25c2a8 r1 00000008 r2 00000000 r3 00000000
r4 e1278c36 r5 df25b010 r6 df0fade0 r7 fffff0d4
r8 00001298 r9 0000002b sl 00000001 fp 00000002
ip 0000002b sp e030a898 lr ffffffff pc e08dbc3c cpsr 412f5837
at libunity.004d2c3c(Unknown Source)
at libunity.00333cb4(Unknown Source)
at libunity.0030e0d8(Unknown Source)
at libunity.0035e680(Unknown Source)
at libunity.00509e58(Unknown Source)
at libunity.0050cc00(Unknown Source)
at data@app@baidoithuong.0023a80f(Unknown Source)