'signal 11 (SIGSEGV)' exception on 5.4.0f3 on Android

I upgraded Unity3d to 5.4.0f3 then suddenly received many SIGSEGV crash logs on Android that I didn’t see on Unity3d 5.3.4f1. No code changes just unity3d code changes.

Does anyone what the issue is and how to solve it?

Thanks in advance

Here is crash log from Fabric:

Fatal Exception: java.lang.Error: FATAL EXCEPTION [UnityMain]
Unity version : 5.4.0f3
Device model : samsung SM-A510F
Device fingerprint: samsung/a5xeltexx/a5xelte:5.1.1/LMY47X/A510FXXS2APD1:user/release-keys

Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
Build fingerprint: ‘samsung/a5xeltexx/a5xelte:5.1.1/LMY47X/A510FXXS2APD1:user/release-keys’
Revision: ‘9’
pid: 2978, tid: 3016, name: UnityMain >>> [buildle_id_here] <<<
r0 df25c2a8 r1 00000008 r2 00000000 r3 00000000
r4 e1278c36 r5 df25b010 r6 df0fade0 r7 fffff0d4
r8 00001298 r9 0000002b sl 00000001 fp 00000002
ip 0000002b sp e030a898 lr ffffffff pc e08dbc3c cpsr 412f5837

at libunity.004d2c3c(Unknown Source)
at libunity.00333cb4(Unknown Source)
at libunity.0030e0d8(Unknown Source)
at libunity.0035e680(Unknown Source)
at libunity.00509e58(Unknown Source)
at libunity.0050cc00(Unknown Source)
at data@app@baidoithuong.0023a80f(Unknown Source)

Same here, did you find any solution?

Same problem, but for me it appears, when Im using Physics.Overlap functions.

same here, I’m using Unity 5.3.5p7 pro license.

same problem on specific android devices. Samsung Galaxy S3 its crashing all the time on scene loading.

@linhdinh can you please submit a bug report with your project? Add the info about the device you are using.

@t-schulz this does not look the same as your crash (another thread).

1 Like

Hi everyone,

I have the same crash log from Fabric, can’t reproduce the crash by myself. Did you find anything about this ? Can it be a memory issue ?