Hi all, hoping somebody here can shed some light on a crash I’m getting on application load. The application is signed using a custom gradle template to force v1 signing. First version of build successfully uploaded to Oculus store alpha channel. All versions built following that are uploaded and pass submission tests but once installed crash on load both via sideload or once updated via the store.
Debug package side-loaded on my Go runs with no issues and I have attempted a fresh release package install with a factory reset on my Go.
Developed using Unity 2019.1.3f1
Bugreport is attached and was generated using adb command line.
Thank you for taking the time to read this.
5247863–524150–bugreport-415630.5830.0-2019-12-04-17-22-37.zip (938 KB)