Did significant changes to burst compiler or to jobs? Most of my burst compiled jobs in 2021.2.17f are ~10x slower in 2022;
No package or code changes.
That scared me a bit. I’ll ask stupid question, are you comparing performance with disabled safety checks and enabled synchronous compilation? Are you using Jobs or BurstCompiler.CompileFunctionPointer?
0.51 is aimed for supporting 2021.
1.0 is aimed for supporting 2022.
None of these are released yet.
Expecting breaking changes, if trying to push packages to these Unity versions.
However, DOTS packages in general are not even officially supporting 2021. Many did hack packages, to make it compatible with 2021.