Hi i’m a bit into scripting but totaly new to shaders.
Is the following effect even possible:
to get a flat texture on a model, the effect would be like a cut out silouette.
In 3dsmax thats not a problem. I just set uvw projection to the viewport z axis and turn up self illumination.
I dont know how that is possible in unity or if there is a completely different approach?
The easiest way I can think of doing it is with TexGen EyeLinear, though that still respects the object’s surface somewhat (Though it may still be what your looking for)