Silly newbie question regarding textures....

Hi guys,

I’m just starting out using Unity and have pretty much been working nonstop on all my art assets before I mess with coding. Anyways, I did a sprite using some maps to get it to react to dynamic lighting… and for the life of me I can’t figure out how to get the maps onto my sprite! :c Any ideas?

I appreciate any tips you can give me. :slight_smile:

Here is the preview .gif I rendered of the sprite with its maps (diffuse, specular, normal, AmbOcc, depth and emissive):

1463768--80078--$koi_statue_Preview.GIF

Currently the sprite shaders only do diffuse I think. You can try using a different shader.