Silly question about audio

hi all!

Dumb question here…

I cant seem to get my audio to load and play, i suspect it has something to do with public AudioClip MusicToPlay;?

using UnityEngine;
using System.Collections;

public class PlayMusic : MonoBehaviour {
public AudioClip MusicToPlay;
	// Use this for initialization
	void Start () {
	playMusic();
	}
	

void playMusic(){
 	AudioSource audioSource = gameObject.AddComponent<AudioSource>();
 	audioSource.clip = Resources.Load("Sound/"+ MusicToPlay) as AudioClip;
 	audioSource.Play();
}
}

Try to load the music file i.e, replace MusicToPlay with the name of the music file.As below

    AudioClip clip = Resources.Load("Sound/DivineGypsyMusic") as AudioClip;

Also make sure that the file should be in the folder “Resources/Sound/”

Hope this may help you.
Nsks