Silo to Unity: Nothing works! :(

I’m trying out Silo for building assets. I made a simple model with two materials and I can’t get it to import into Unity correctly.

As far as I can tell, Silo and Unity share three file formats: .obj, .3ds, and .dxf. I’m experiencing unique problems with all three:

.obj: The entire mesh takes on the first material (including faces that, in Silo, are assigned the second material). The second material is completely absent. UVs are correct across the board, however.

.3ds: UVs are completely FUBAR, but both materials come through and are assigned correctly.

.dxf: No materials come through and all normals are inverted.

Anybody using Silo and encountered any of these issues? Anybody using Silo and not had these problems?

I doubt it would affect this, but I am running Silo in demo mode right now. I like it well enough to purchase but it would be exclusively for use with Unity, so if I can’t resolve these import/export issues then that sort of nullifies that. :stuck_out_tongue:

Generally (at least for OBJ in Silo), if you have multiple materials assigned to your mesh, you won’t want slot0 (“Default”) assigned to any part of the mesh inside Silo. Silo treats the first material slot as “Default”, and doesn’t write a material definition for it in the MTL file.

Having the same issue with Silo. I export to 3ds for example, and when I import all normals are flipped.

I bought and am using the Pro version of both Silo Unity. :frowning: