I never coded with Unity and I’m about to start. For my first game I would like to do some point-and-click game like Sim CIty (not the new ones, of course =p). Something with a “fake 3D”, a perspective camera, some buildings, cars, resource management and stuff like that. So I would like to know if you guys have any tutorials to help me start (heading me to that kind of game), or if there is any library that could help me do that or even any tips.
i am not sure if a sim city game is the best first project if you do not know anything about unity (or coding).
i suggest you start with the basic tutorials to get a feeling for the engine and some code before doing such a complicated game
Though if you want to head the SimCity way, maybe something in the direction of LemonadeTycoon could help you get more insight on how to handle interaction between many different objects.
I think it is very difficult (can’t be sure, never attempted it ) to think-out a decent program to (in the example of LemonadeTycoon) handle all of this:
Lemonade Stock (this is the easiest i imagine!)
All seperate sims (and their simulation wether they’ll visit, have money, buy, like, etc. the drinks)
Goals
Random Events (mistery shopper?)
Weather (?)
More?
But essentially it’d be just a very dumbed-down thing of what is happening in the SimCity games too, only with much more variables!
Actually… doesn’t even sound like a half-bad idea to myself