As my first learning-Unity project, I’ve decided to make a virtual playing-card game.
Of course, each card has an identical backside with a different front side.
So what’s the best way to texture all of these similar-but-not-identical cards?
Should I use multiple textures per material? Multiple materials per model? Should I generate some of this at run-time?
What do you guys think is the best way to approach this problem within the Unity engine?