Well I have an elevator based on a bunch of animations such as “FirstToSecond” “SecondToFirst” and “FirstDoorOpen”, list goes on.
Well, this is a multiplayer game so I want to know 2 things…
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How do I make the object rely on the server other than the user being in the room, because if i see the owner it says the user not the server.
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How would I sync the animations (such as frames at startup and animation.) Would it be like when someone logs in send rpc saying “(id of person) logged in” and send message to id? Just want things done correctly, or it wouldnt hurt just saying it to everyone in the game?
I just want minimal lag, and things to work correct. Ty :).
any posts like this that i missed, searched but found none (or tutorials)?