Hey everyone. We are having animation stuttering issues with Unity. We had the issues with Unity 4 and now 4.1. It is an incredibly simple breakout game that we are building based on a tutorial.
We have Googled around and see a lot of complaints about the stuttering issue and have applied the suggested fixes without any success.
You can see the game here on the web:
We have tried:
VSync Settings - no help
Interpolation - no help
Angular drag - no help
Adjusting ball speed - slower seems to help a bit
We tested on PC, Mac, and Web Player with the same results
We stripped down the code to barebones. The ONLY code in the entire program is on the ball and it is the initial push rigidbody.AddForce (100f, 700f, 0); on Start().
We created a particle generator which generated 10,000 particles at a time, and had no lag. I don’t believe this is lag, it just looks choppy. This is not a hardware issue.
The issue is described here by another poster:
Seems kinda of strange that Unity can push a huge number of smooth particle animations but cannot move a single object smoothly.
Any thoughts? Any help is greatly appreciated, nobody seems to be answering this question on goggle. Thanks!
EDIT: Reuploaded with a different background as requested by Olgo
The problem is most noticeable when the ball is traveling at an extreme angle, watch for about 30 seconds, I still see it, but maybe it’s an optical illusion. All help appreciated, thanks everyone for comments so far and for future help!