Simple 2D Sprite jumping lags on Android

Hi, it’s been 20hours now doing optimization in my android game.

After recreating my codes. I decided to disable all the gameobjects ang only left a character with a movement and jumping. But it’s still lag.

In Unity Editor there’s no problem, but when I build it on Android it’s very lag.
I tried doing Profiler and I see this SHADER eating my memory but i dont have any shader, it’s a camera, 2d sprite and a canvas.

can you help me please? thanks

(this is not an answer)

I know it’s been a long time since you posted this but I have the same problem…

Did you find any solution after all? Thank you!